How effective is virtual relaxation at reducing stress for teens over time?
Tools: Figma, Sketch, Premiere Pro, Blender,
Unreal Engine, Bodystorming, Whiteboarding
Methods: User Testing, Ideation, Prototyping,
Visual & Interaction Design
Team Size: 12 members
Duration: 7 months (Ongoing)
Funding: National Science Foundation & University of Washington Reality Lab
Location: Momentary Experience Lab (RESeT), Human-Center Design and Engineering, University of Washington
One of the Co-Design sessions where a participant is experiencing a virtual environment
RESeT (Relaxation Environment for Stress in Teens) is the design and development of a self-administered, school-based stress intervention aimed to increase access by minimizing school personnel and student burden.
Through a participatory approach to human-centered design, we have collaborated with teens as co-designers to design and develop mindfulness-based interactions in a virtual environment.
Carrying out a contextual inquiry while the participant is experiencing the virtual environment
81% percent of teens report school as their primary stressor. Recent evidence shows the cumulative impact of everyday sources of stress is highly prevalent and impactful on teens. Chronic stress is a known risk factor for both physical and mental health problems affecting the developing adolescent brain.
The following paper presents a participatory, human-centered design process utilizing teens as co-designers to develop a VR interaction intended to reduce stress. Virtual-reality (VR) has been shown effective at treating post-traumatic stress disorder, phobias, and pain due to its immersive experience.